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Abricotine eiffel
Abricotine eiffel















Quasit (MM p63, PHB p309) - "The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell).".Ring of Invisibility (DMG p191, legendary) - "You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.".Potion of Invisibility (DMG p188, very rare) - "The effect ends early if you attack or cast a spell.".Dust of Disappearance (DMG, p166, uncommon) - "If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.".Cloak of Invisibility (DMG p158, legendary) - "You become visible when you cease.Note that there are rules for a creature to maintain invisibility when attacking: Cloak of Invisibility, Greater Invisibility, Mordenkainen’s Faithful Hound, and Invisible Stalker. Spells which are not attacks and do not require concentration, such as healing, should not disrupt their invisibility (except Sprites which lose it when casting any spells). Casting/channeling a damaging/harmful spell counts as an attack (spells with attacks, spells with saves, and spells with neither such as Magic Missile are all considered attacking the target if they do damage or cause harm). All 3 familiars that you mention lose their invisibility when they attack as per their ability. PCs and creatures need to adhere to the restrictions on their invisibility imposed by the ability that grants it. There is not a general rule about losing invisibility when you attack. Imps and Quasits do not lose it for casting non-attack spells (which do not require concentration). Is this the case?Īlso, if a specific spell requires an attack roll, does using them for it count as them making an attack for the purpose of losing the invisibility?Īll of the Pact of the Chain familiars lose invisibility when they attack. Going off of these, it would appear that being used as a touch spell conduit "as if it had cast the spell" doesn't make the Imp or Quasit lose their invisibility.

Abricotine eiffel manual#

(Their Monster Manual entries only differ by saying "concentration ends (as if concentrating on a spell)." Anything the invisible quasit is carrying or wearing is invisible as long as it remains in contact with the quasit. Invisibility, the quasit turns invisible until it attacks or uses Scare, or until its concentration ends. Anything the invisible imp is carrying or wearing is invisible as long as it remains in contact with the imp. the imp turns invisible until it attacks or until its concentration ends. However, the Imp and Quasit also turn invisible but their entries are casts a spell", I'm sure a DM could easily rule that it then turns visible. I added the Monster Manual and Player's Handbook both as references because the stat entries are identical, and neither of them ever state that a Sprite has spells it can cast.Ĭombining the "familiar can deliver the spell as if it had cast the spell" with the Sprite's invisibility saying "invisible until it. Anything the invisible sprite is carrying or wearing is invisible as long as it remains in contact with the sprite.

abricotine eiffel

Invisibility, The sprite turns invisible until it attacks or casts a spell, or until its concentration ends. If the spell requires an attack roll, you use your attack modifier for the roll. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. (PHB 107)įinally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.















Abricotine eiffel